Kenney Jam 2025

Bone to Pick

Mini Dungeon Crawler made in 48 hours for the Kenney Jam 2025. Worked with a friend who did the level design while I did the programming.

Key Systems

  • FSM-driven AI behaviors
  • Combo-based combat system
  • Scriptable Object architecture

Pizza Doggy Horror Jam

Job Application Survival

Silly meme game featuring enemy-defeat cash rewards and attribute shop upgrades.

Key Systems

  • Shop and upgrade systems
  • Button smasher battle mechanics
  • Data-driven design

Scream Jam 2024

#2 Most Played / CaseOh Featured

Devils Doner Kebab

Short narrative game with branching paths and 5 unique endings. Second most played of 553 entries.

Key Systems

  • Branching narrative system
  • Voice line integration
  • Streamer favorite

Scream Secrets Jam

#5 Horror, #8 Aesthetics

The Sluaghs Sacrifice

Found Footage horror game set in Ireland based on ancient mythology. Ranked #15 overall out of 143.

Key Systems

  • VHS styled URP shaders
  • Immersive audio triggers
  • Atmospheric VFX

Ludem Dare Discord Jam

#4 Mood, #6 Humour

Vegitum Expiratus

Satirical RPG made solo in 48 hours. Art done entirely in MS Paint.

Key Systems

  • Context-aware dialogue
  • Unique quest systems
  • Solo dev sprint

Galway Game Jam 2025

Harry Hog: Bubble Bustin Badass

Survivors-like game featuring a card-based upgrade system and scaling difficulty.

Key Systems

  • Card rarity system
  • Scaling level spawners
  • Ability upgrade loop

Pirate Software Jam

Balors Chosen

Top-Down Stealth Action slasher featuring an AI State Machine with Alert/LoS logic.

Key Systems

  • Potion crafting system
  • Stealth lighting mechanics
  • Detailed minimap UI

Kenney Jam 2024

The Lost Legionnaire

Top-Down Scavenger game made solo in 48 hours as part of the 2024 Kenney Jam using his assets.

Key Systems

  • Resource collection loop
  • Dynamic camera setups
  • Rapid prototyping

Mobile Prototype / Team Project

Mobile Pensioner

Game of Life styled mobile game where retirement choices affect health, wealth, and happiness.

Key Systems

  • Three-attribute system
  • Dynamic house evolution
  • Mobile-first accessibility