About

Developed by a cross-European team of 6 for ZTGK 2024 in Poland. Simulates coping mechanisms for navigating social situations with severe anxiety.

Received the SPIDOR Award for impactful game design and educational value.

Team Lead

Managed task allocation and provided technical mentorship for a cross-European team. Led final integration and co-presented architecture to industry panel.

Technical Contributions

  • UI system design and implementation
  • NPC and dialogue system architecture
  • Animation integration pipeline
  • Notebook and progression systems
  • Final build integration (19-hr session)
  • Technical presentation to judges