Problem

Unity 6 is a major version with significant changes to rendering, UI Toolkit, and project configuration, but comprehensive beginner-to-intermediate learning material is still sparse. Developers need structured resources that bridge fundamental concepts with production-ready patterns, not just isolated how-to videos.

I wanted to build a public reference that I could point teammates and students to, with written explanations that outlast video content and source code that compiles.

Key Technical Decisions

  • MkDocs with Material theme. Search, responsive layout, and dark mode out of the box. Content is Markdown and versioned alongside source code.
  • Video + text pairing. Every tutorial has a YouTube video and a matching written explanation with full source code, common pitfalls, and when to use the pattern. Learn from either medium without losing depth.

Next Steps

  • Add interactive code playgrounds to the docs site: embedded C# snippets readers can modify and run in the browser.
  • Expand the Design Patterns pillar into senior-level material: Event Bus, Command Pattern, and Entity Component System overview.