Seán Burke
I build modular user interfaces and performant designer friendly tools for game developers.
Projects
Featured Work
Technical projects demonstrating UI architecture, data pipelines, and systems design.
World at War UI Toolkit
Convention-based UI Toolkit navigation system modelled after Epic Games' Lyra. Built in 3 weeks as the culmination of 7 months of R&D.
UITK Tablet System
VR tablet UI architecture rebuilt from UGUI to UI Toolkit in 8 weeks. Panel hosts, type-safe element records, and unified 2D/3D theming.
SQLite 2 FlatBuffers
Converts structured SQLite databases to binary FlatBuffers for zero-copy, allocation-free runtime reads in Unity. Hand-written schemas use nested objects instead of ID references.
Showreel
2024-25 Reel
A short showpiece on the games I developed between Summer 2024 and Summer 2025
Experience
Where I've Been
Immersive Developer Intern Mersus Technologies
Rebuilt a UGUI-based VR training interface as a UI Toolkit runtime document system in world space. Designed panel-based architecture, type-safe element records, and unified 2D/3D theming from a single ScriptableObject.
B.Sc. Games Development Dundalk University College, a College of Queen's University Belfast
Studying Game Development with a focus on UI programming and systems design. Key modules: C++, OOP, 2D/3D Engine Development, Data Structures & Algorithms, Game Physics, Software Testing.